![]() ![]() Selecting a region changes the language and/or content on. ![]() Together these define how your application is built. Xcode contains both a toolchain (compiler, linker, and other tools), and a macOS platform-SDK (headers and libraries). Build Environment The build environment on macOS is defined entirely by the Xcode version used to build your application. Ideally, users on macOS would see Metal, and Windows users would see D3D12. The following macOS versions are supported. Legacy OpenGL: Legacy OpenGL means that Photoshop uses the previous generation of GPU technology.Metal: This is the preferred mode for macOS and means the user is taking full advantage of the most modern GPU APIs on that platform.This happens if you explicitly set the Technology Preference, " Older GPU Mode Pre 2016)", or if Photoshop determines that the software renderer is required for better stability. You’ll need to run it in a virtual machine, though, as there’s still no sign of native support from Apple. Software: Software rendering is a Windows-only mode that returns to the Direct X 11 renderer. Microsoft is finally offering official support for Windows 11 on Apple M1 and M2 Macs.D3D12: This is the preferred mode for Windows and means you can take full advantage of the most modern GPU APIS on that platform.The visual interface for many features like crop, selections, and transform will drop color borders or become harder to view (thinner). CPU: CPU mode means that the GPU isn't available to Photoshop for the current document, and all features that have CPU pipelines will continue to work, but the performance from GPU optimizations will not exist so these features could be noticeably slower, such as - Neural Filters, Object Selection, Zoom/Magnify, etc.Here's the list of available GPU modes in Photoshop: From the documentation: 'Note that Macintosh systems do not support software OpenGL.
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